Choose the best answer to the following question:
On a Wednesday afternoon, a math teacher asks his class of 6th graders, “Who wants to play a game?” What is the most likely response from the class of students?
- A few students raise their hands while the rest of the class shrugs their shoulders with indifference.
- About half the class raise their hands enthusiastically, and the other half of the class nod their heads in resignation.
- About half the class raise their hands straight up, a fourth of the class raise their hands with some enthusiasm, and the rest of the class shrug with indifference.
- The entire class raise their hands so high that their bodies are practically ejected from their chairs, all while yelling, “Me! Me!”
- None of the above. You teach a classroom of robots.
Playing games in the classroom has often been seen as a reward for great behavior or completing classwork on time, a keep-‘em-busy activity for rainy days inside, or as a time-filler on a Friday afternoon when the weekend is this close. How do you use games in the classroom? Do you use games?
Incorporating games in an educational context can be tricky, especially when considering video games. How will the game work with a class of 30 students? Will the younger students understand how to play? What is the time investment in using video games to learn a new concept or skill? Is it even necessary to do so?
There are the adventurous few who use video games as an integral part of their teaching day and have found success in doing so. These educators find that there are incredible benefits to incorporating game play, such as:
- Increased student motivation and engagement
- Greater variety of active learning opportunities
- Immediate feedback reinforces learning
- Repeated practice with new skills for mastery
But, are all video games conducive to learning? Besides research (search “What games do 5th grade math teachers use?”) and reading through user reviews, it is important that you play the video games yourself. As you do, reflect on the following questions:
- What is the goal of the game?
- Is the game simple to understand?
- What is the purpose of the game?
- Are there different levels to the game?
- Which students would benefit from the game?
- Will students get feedback on their game play?
- Is this a game my students would want to play?
You may have other questions depending on the makeup of your class, such as language and maturity level of the game, game support that students can independently access (i.e. a Help link or FAQs page for general game play information), and student accessibility during the school day (i.e. Can the video game only be played as a whole class? Can it be played in small groups on one device?). It is clear that the use of a game played on an interactive board, laptop, or tablet needs more research than simply, “What looks fun and is free?”
There are features of a video game that can answer many of the questions you may have about a game, especially its relationship to effective learning:*
- Motivation: Does the game motivate students because they are able to work through and solve a problem? Once the problem is solved, are there more to solve so that they feel a level of mastery? Playing a game that motivates a student to continue through learning and advancement is certainly a plus.
- Competition: Is there a degree of healthy competition involved? Gamers tend to enjoy the competitive piece of video games and this can be appealing in the classroom setting.
While, yes, there are many aspects of a video game to consider before including it as a learning resource, it could ultimately be the change needed to engage even the most reticent learner. Again, a simple search of the internet can lead you to research articles and white papers on the benefits of game play for learning, including those that explain how this can be done successfully.
Read more about how games can be incorporated into a traditional multi-step lesson plan in the blog Learn Using Games for Interactive Whiteboards. If you’re still unsure, a number of education-focused companies offer free trials of software that include learning games, such as Qwizdom OKTOPUS. OKTOPUS has Math and Language Arts games as a collaboration feature of their software. Watch this video to learn more:
OKTOPUS also has the GameZones app for interactive boards, with subject-specific games for practicing concepts and skills learned in the classroom. To learn more, watch this video to learn more:
The next time you ask your class, “Who wants to play a game?” do so with the assurance that the games you’ve chosen are the ones they need to boost their confidence, increase active learning, support collaboration with peers, and motivate them to keep trying. Who knows? You just might see 100% hands up in the air.
*Gee, James Paul (August, 2006). Are video games good for learning? [article]. Retrieved from http://cmslive.curriculum.edu.au/leader/default.asp?id=16866&issueID=10696
Can you correctly complete the following sentence?
____ sentences have ____ that students need to fill in with the correct _____.
Correct answer: Cloze sentences have blanks that students need to fill in with the correct answers.
Cloze activities can be applied to a wide range of topics with a variety of objectives that include accurate spelling, learning new vocabulary words, and reading comprehension. Most often, cloze activities come in the form of fill-in-the-blank sentences with either single correct answers, or appropriate answers that contextually make sense. For example:
A cloze activity can also be used for comprehension and vocabulary building in any subject. Display and read aloud a short passage for the students. Then remove some words that are key to understanding the content or story, including new words that were frontloaded prior to the reading. Students can work individually or with a partner to fill in the blanks. For example:
To help facilitate different cloze activities for instruction, Qwizdom OKTOPUS (annotation and collaboration software for interactive boards) has the Word Vault tool. From text created in OKTOPUS, highlight and click/tap a word to store it in the vault. Words collected here can be dragged out into the blank created in the text. If the word is correct, it will appear in its original form.
You can also add custom words to the vault in activities where the students need to choose the correct word from a list.
The Word Vault is essentially a drag-and-drop tool that can be adapted for multiple uses such as categorizing, labeling, sequencing, and filling in the blank. Watch the video to see a few ways Word Vault can be used:
Cloze activities with the OKTOPUS Word Vault can help to:
- increase student participation and engagement in their learning,
- support peer interaction and collaboration through review of content and ideas, and
- strengthen retention of key vocabulary and concepts across multiple subjects and topics.
Facilitating cloze activities, augmented by annotation and collaboration tools like Qwizdom OKTOPUS, can lead to success for all involved in the learning. Can you correctly complete this sentence?
OKTOPUS offers a ____ trial and ____ tutorials to help get ______ started in your _______.
Fractions can be the most frustrating concept to teach!
I struggled with making sure my students understood that in order to do anything with fractions (compare, add, subtract, etc), the fractions themselves had to have equal-sized parts. Can’t compare fractions with a fraction bar that is two times larger than another fraction bar, all of the parts are different sizes. Can you say, “CONFUSION?” Even paper folding and using rulers to show equal parts could sometimes lead to more questions (not every child can fold a sheet of paper into eight equal parts, no matter how many times you tell them “Fold hamburger”, or “Fold hot dog”). But, the OKTOPUS Fraction Tool can make equal size parts, and better yet, does it consistently! Students will be able to identify, compare, and calculate with fractions much easier with this learning widget. Doubting its wonders?
Do you want to learn more about this and other subject-specific tools that can help change a frustrating teaching activity into a smooth, focused one? Go to www.qwizdomoktopus.com.
Teachers, you are visionaries of learning in your classrooms.
You work hard to develop lesson plans that will create learning pathways for each of your students, making modifications according to need (i.e. English Language Learners, students with special needs, highly capable students, etc), and ensuring that your students have opportunities to collaborate. You envision that by the end of a strong lesson, or series of lessons (unit), there are positive outcomes for each of your students and the potential for increased progress. By incorporating technology, a strong lesson can become a dynamic one. When that technology is in the form of games, that lesson becomes a dynamic, motivational, and memorable lesson. Learn more about how OKTOPUS Game Zones can be incorporated into your traditional lesson plan using your interactive board.
Essential Parts of a Lesson Plan
Introduce the lesson with a “hook” that will grab hold of the students’ attention. For example, if the lesson focuses on Parts of Speech, play a quick game of “Parts of Speech” where students can sort adjectives and nouns or adverbs and verbs. Students can come to the interactive board as partners and work together, or one student can act as the “sorter” while the class tells where each of the words go.
- Direct Instruction
This is the heart of the lesson where explicit teaching of the concept or skill takes place. For example, if the direct instruction focuses on comparing large numbers close this part with a game of “Comparing” where the greater than and less than symbols are dragged to correctly describe the inequalities. Use the “Think Aloud” method to work through a few of the inequalities, then invite students to complete the others, encouraging them to explain their process as they complete each inequality.
- Guided Practice
Students are expected to practice what they learn, with your assistance. In this part of the lesson, direct students to work with a partner or in small groups as you walk around and observe their collaboration and understanding, providing guidance as needed. For example, to help students through understanding government, have teams work together to play “Branches of Government”. Students will place descriptions in the appropriate boxes for the branch of government, its members, and their responsibilities. You can clarify misunderstandings as students work together.
- Independent Practice
This is the time that your students will show how much and how well they have learned a concept or skill. They will complete activities independently, with limited assistance from you. As a motivator and “sponge” for when students complete independent work, they can start a game focusing on the target skill. For instance, after a student has completed a math workbook page on finding the area of shapes, they can play “Area” and work on their own or with a friend to calculate the areas of different rectangles.
- Whole class wrap-up
Conclude the lesson by briefly summarizing the concept or skill learned and ask students what they have gleaned from the instruction and activities. Encourage them to share what helped them learn the skill. Play a game together to reinforce the learning. To wrap up a lesson on the human skeleton, play “Skeletal” where parts of the skeletal system are identified. Once labels are in their correct places, a new blank diagram is loaded for additional practice. Game Zones has a number of games to support Social Studies, Math, Language Arts, and Science concepts and skills.
- Extension Activities
Extension activities can help students build on the objectives of a lesson or series of lessons (unit). With Game Zones, students can work on one game together or split the screen to play up to four games independently. Touch panels can be set to table top mode so teams or individual students can play games you have chosen. This is a great way to extend four different concepts and skills in one area!
Click here to watch a video for more on Game Zones.
Yes, games can help children learn! Integrated into a traditional lesson plan, games can help create a positive learning experience. Besides the obvious motivation factor, games focused on specific concepts and skills can reinforce what students have learned and provide a scaffold to the next concept or skill. Games can also keep a class focused, providing you with the opportunity to engage the class in a different way. Reflect when you were a student and games were used in the class. Didn’t you look forward to the weekly spelling bee, Heads-up 7-up on rainy days, or board games for indoor recess? Instead of games for only rainy days or as a “special treat”, incorporate gaming into the instructional landscape of your classroom.
Technology can take gaming to another level and Game Zones includes over 90 educational games to engage even the most reticent learner in your class. Try OKTOPUS Game Zones for free in your class, comment on Facebook, Twitter, or Instagram on how you used a Game Zones game, and you might win a $50 Amazon gift card for that comment!
*Please see Game Zones (Social Media) Comment Terms for rules. Contest runs between February 5, 2019 to February 7, 2019.